Enemy Detail
 

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Sand Lizardman II
Level
Type Lizardman
Category Normal
Shield Weakness Sword         
Notes
 
Items dropped...
  Item Drop Rate
  Magic Grass 0.00 %
0 / 0
Drop Rate is calculated by tallying the number of times the item was received from an encounter with the specified enemy divided by the total number of encounters with that enemy recorded. If there was more than 1 received in an encounter, it still counted as 1 drop. If multiple enemies that dropped the same item were in the encounter, the drop was applied to each applicable enemy.
 
Encountered in the following Location(s)...
Location Encounter Rate
Sunshade Sands 0.00 %
(0 / 0)
Encounter Rate is calculated by tallying the number of times the enemy appeared in an encounter divided by the total number of encounters recorded. If there were multiples of the same unit in one encounter, it still counted as 1 appearance